• Email Us: [email protected]
  • Contact Us: +1 718 874 1545
  • Skip to main content
  • Skip to primary sidebar

Medical Market Report

  • Home
  • All Reports
  • About Us
  • Contact Us

Apps to reach record highs in Q3 of 36B downloads and $34B in consumer spending

September 23, 2021 by David Barret Leave a Comment

A new forecast on the state of the app economy indicates the third quarter will see record-breaking revenues spent on apps and games. According to App Annie, consumers worldwide will spend $34 billion on apps and games in Q3, a 20% year-over-year increase on spending. The increase indicates that the Covid-19 pandemic’s impact on consumer habits and behavior is having a lasting effect when it comes to how people are now using apps for entertainment, shopping, work, education, and more.

App Annie, we should note, made headlines last week for having massaged its data in earlier years using confidential sources, then misrepresented this to its trading firm clients as having been statistically modeled with internal controls to prevent such a thing from occurring. This resulted in a $10+ million securities fraud settlement with the SEC, as firms used the data to make investment decisions, as a result.

But App Annie data today still remains a fairly accurate representation of the mobile market, despite these manipulations, and for now is still one of many top companies that supply large app publishers, marketers, and investors with information related to the mobile ecosystem.

App Annie and co-founder charged with securities fraud, will pay $10M+ settlement

The firm said that the largest contributor to app revenue in Q3 continues to be in-game spending and mobile subscriptions — the latter, a focus of lawsuits and increased regulation as both Apple and Google fight to retain their right to a cut of the purchases flowing through their app store platforms. Gaming continues to account for the majority of consumer spend, though non-gaming spending has grown its share over the past few years, thanks to subscriptions.

Android also still continues to outpace iOS on downloads, but the reverse is true when it comes to consumer spending.

Image Credits: App Annie

Downloads in Q3 will have grown by 10% year-over-year to reach a record high of 36 billion, driven by Google Play and particularly downloads in emerging markets like India and Brazil. The strongest growth was also seen in Brazil, the Philippines, and Mexico, and the Latin American market has begun to catch the attention of global publishers now, as well, as one with growth potential.

Industries driving download growth include travel, education, and medical — all three of which have had pandemic impacts. Travel app downloads grew 35% quarter-over-quarter on Google Play and 15% on iOS as the summer travel season has picked up amidst widespread vaccine rollout. Medical and education apps, of course, have pandemic ties, as users turned to mobile technology to keep up with online learning and with doctors’ appointments, Covid testing, and vaccine appointments.

But iOS still reigns when it comes to revenue generated by mobile apps, accounting for 65% of app stores’ consumer spending globally, which is in line with the past four quarters.

Image Credits: App Annie

Consumer spending on iOS apps grew 15% year over year to $22 billion, and 15% year-over-year on Google Play to reach around $12 billion. Most of this revenue is generated by gaming apps, which account for 66% of the spend across both apps stores. In terms of non-gaming apps, iOS commands 76% of consumer spending. Much of the growth outside of gaming, across both platforms, comes from entertainment apps, photo and video apps, social media, and dating apps, the firm says.

The U.S. and China are the largest iOS markets for consumer spending, with Japan, the U.S., and Taiwan accounting for the strongest growth. On Google Play, the U.S., Japan, and South Korea were the largest markets by consumer spend, but Japan, Russia, and Australia drove the growth.

While examinations of revenue and downloads have historically helped to paint a broad picture of the state of the mobile economy, as markets mature there’s greater interest in user engagement with apps — like those consumers already have installed on their devices.

A report from an App Annie competitor Sensor Tower, also out today, dives into active users, sessions, and retention metrics for games and non-games alike. The firm found that the top 500 apps worldwide now average 91.7 million monthly active users and this number has grown by 8.4% year-over-year during the second quarter, up from 84.6 million in Q2 2020.

Image Credits: Sensor Tower

Business apps saw the highest compound annual growth rate (CAGR) between Q1 2018 and Q2 2021, climbing nearly 42% over that time frame, Sensor Tower said. Meanwhile, consumers in Q2 2021 spent the most time in entertainment apps, with each of the top 100 seeing nearly 29 minutes of daily usage, on average.

Image Credits: Sensor Tower

Among games, shooter genre games — like PUBG Mobile and Garena Free Fire  — saw the most daily active users in Q2, as the top 50 games in this genre averaged 7.6 million daily active users. In terms of weekly actives, however, hypercasual games came out on top.

Sensor Tower also credits earlier increases in active users across apps to the Covid-19 pandemic as users who turned to mobile devices during lockdowns. But after a slight dip in Q3 2020, growth in active users has now returned to pre-pandemic levels, it said.

Source Link Apps to reach record highs in Q3 of 36B downloads and $34B in consumer spending

David Barret
David Barret

Related posts:

  1. Soccer-Poland say no racism in Glik’s bust-up with England’s Walker
  2. Epic Games to shut down Houseparty in October, including the video chat ‘Fortnite Mode’ feature
  3. UK’s slow growth and rising inflation gives BoE headache – PMIs
  4. Bank of England nudges up inflation outlook, split over QE widens

Filed Under: News

Reader Interactions

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Primary Sidebar

  • The UK’s Tallest Bird Faced Extinction In The 16th Century. Now, It’s Making A Comeback
  • Groundbreaking Discovery Of Two MS Subtypes Could Lead To New Targeted Treatments
  • “We Were So Lucky To Be Able To See This”: 140-Year Mystery Of How The World’s Largest Sea Spider Makes Babies Solved
  • China To Start New Hypergravity Centrifuge To Compress Space-Time – How Does It Work?
  • These Might Be The First Ever Underwater Photos Of A Ross Seal, And They’re Delightful
  • Mysterious 7-Million-Year-Old Ape May Be Earliest Hominin To Walk On Two Feet
  • This Spider-Like Creature Was Walking Around With A Tail 100 Million Years Ago
  • How Do GLP-1 Agonists Like Ozempic and Wegovy Work?
  • Evolution In Action: These Rare Bears Have Adapted To Be Friendlier And Less Aggressive
  • Nearly 100 Years After Debating Bohr On Quantum Mechanics, New Experiment Proves Einstein Wrong – Again
  • 9,500-Year-Old Headless Skeleton Is New World’s Oldest Known Cremated Adult
  • World’s Longest Jellyfish Can Reach A Whopping 36 Meters, Even Bigger Than A Blue Whale
  • In 1994, December 31 Was Wiped From Existence In Kiribati
  • A Giant Volcano Off The Coast Of Oregon Failed To Erupt On Time. Its New Schedule: 2026
  • Here Are 5 Ways In Which Cancer Treatment Advanced In 2025
  • The First Marine Mammal Driven To Extinction By Humans Disappeared Only 27 Years After Being Discovered
  • The Planet’s Oldest Bee Species Has Become The World’s First Insect To Be Granted Legal Rights
  • Facial Disfiguration: Why Has The Face Been The Target Of Punishment Across Time?
  • The World’s Largest Living Reptile Can “Surf” Over 10 Kilometers To Get Between Islands
  • In 1962, A Geologist Went Into A Cave. 2 Months Later, He’d Accidentally Invented A New Field Of Biology.
  • Business
  • Health
  • News
  • Science
  • Technology
  • +1 718 874 1545
  • +91 78878 22626
  • [email protected]
Office Address
Prudour Pvt. Ltd. 420 Lexington Avenue Suite 300 New York City, NY 10170.

Powered by Prudour Network

Copyrights © 2026 · Medical Market Report. All Rights Reserved.

Go to mobile version